FIXME **Diese Seite wurde noch nicht vollständig übersetzt. Bitte helfen Sie bei der Übersetzung.**\\ //(diesen Absatz entfernen, wenn die Übersetzung abgeschlossen wurde)// ====== Knöpfe ====== ===== Blöcke ===== ==== If button is pressed ==== {{:de:reference:button:if_button_is_pressed.png?nolink|}} ==== If button was clicked ==== {{:de:reference:button:if_button_was_clicked.png?nolink|}} ==== Button is pressed ==== {{:de:reference:button:button_is_pressed.png?nolink|}} ==== Button was clicked ==== {{:de:reference:button:button_was_clicked.png?nolink|}} ==== Button options ==== {{:de:reference:button:button_options.png?nolink|}} \\ All button blocks have the option to select a button to evaluate or to even evaluate the logical combination of the build-in buttons. ===== API ===== ==== boolean BUTTONAclicked() ==== Check if Button A has been clicked (pressed-released) since the last check. Click state will be reset after checking, means calling this method twice it will report true, false. ''return true if yes, false if no.'' ==== boolean BUTTONBclicked() ==== Check if Button B has been clicked (pressed-released) since the last check. Click state will be reset after checking,means calling this method twice it will report true, false. ''return true if yes, false if no.'' ==== boolean BUTTONAdown() ==== Check if Button A is pressed right now. ''return true if yes, false if no.'' ==== boolean BUTTONBdown() ==== Check if Button B is pressed right now. ''return true if yes, false if no.'' ===== Wiring ===== ===== Examples =====