Returns the value which is currently stored in the variable of the selected name.
Options: The dropdown list shows you all the variables which were defined by the block set variable.
Assigns a value to a variable. In case a value was already assigned to this variable, this value will be overwritten.
Options:
value). These are the names of the variables previously defined.Rename variable: With this option you can specify a new name for this variable. All variables with this name in the program will then be renamed.New variable: With this option you can enter a new name for the variable, without impacting any other variables in the program.
Converts a given value (or variable) to a specific data type.
Options:
CharacterTextBooleanShort numberNumber Large numberDecimal
This example shows a simple use of the variable. The text Hello Kniwwelino! is first stored in the variable named value. In the next line then, the content of this variable is written on the matrix.
You can find another example of how to use the variable in the sample project Rock-Paper-Scissors.