## Rock-Paper-Scissors

A digital version of the Rock-Paper-Scissors version allowing you to play against each other or against the computer.

To program this example you need to use the buttons, the matrix, variables, logic, and math.

### Programming

You can program the game progressively. For each step, add the displayed blocks and put them in the right order. You can then test your program by clicking on .

#### Step 1: Showing a number when a button is pressed

- You will say to Kniwwelino: «
*If I press button A then write “1” on the matrix*». Use the following blocks and add them to`Kniwwelino loop forever`

:

#### Step 2: Showing a random number when a button is pressed

- You will say to Kniwwelino: «
*If I press button A then choose a random number between 1 and 3 and write this number into a variable named*». Add the following blocks to your program:`value`

- After Kniwwelino chose a random number between 1 and 3, you will say to Kniwwelino: «
*Show the variable*». Remove the`value`

on the matrix`1`

and replace it with`value`

:

#### Step 3: Showing different images for the numbers 1, 2, and 3

Instead of writing the number in `value`

to the matrix, you will now say to Kniwwelino: « *If the number in value is equal to 1, then show an image (e.g. a rock). If it is equal to 2, then show another image (e.g. a paper). If it is equal to 3, then show a third image (e.g. scissors).*».

- Delete the block writing the number

- Replace it with your first condition made of the following blocks.

- Repeat the previous point for the two other conditions.

### Solution

Solution: Rock Paper Scissors or open in KniwwelinoBlockly

Print versions available for download in Downloads and Links.